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Let's start with a disclaimer: I'm not interested in arguing about feministic doctrines itself. I didn't make this thread to argue about how oppressed women are or are not, nor do I even want to argue about whether or not Feminism is valid. I want to discuss the underlying psychology of people's reactions when I make it known that I consider myself an anti-feminist or against Third Wave Feminism.

So if me identifying myself as an anti-feminist enrages you so or compels you to try and convert or prove me wrong; you're wasting your time. I will ignore all these kinds of comments.

Now, with that out of the way: I would like to discuss the reaction of most people I talk to whenever I let it known that I am against Third Wave Feminism. As you might have guessed based on the disclaimer it's very often hostile. Usually I end up in a conflict where I have to debate whether or not women are oppressed and how Feminism is necessary and how women in First World Countries are still victims and etc. I find this reaction to be weird and to be counter-productive in many ways. 

From what I perceive most people who identify themselves as feminists or who believe in the tenets of Feminism make the assumption that Feminism equals gender equality and that because I am against Third Wave Feminism that I am therefore against gender equality. That's already the first problem, if this is true. The thing is, I do not make the assumption that Feminism is the same as gender equality, so making that assumption seems impractical to me. In fact, that's generally what I want people who consider themselves feminists to prove to me: that the ideology or its followers do strive for gender equality. But when I am met with instant hostility rather than open-mindedness and questions I personally assume that this association is not based on rationality or logical arguments, but instead of emotions and, dare I say it, faith. I believe social indoctrination to be a part of it. I myself have no interest in "believing" in things simply because of emotional reasons, so any such argument (and believe me when I say I got fucking hundreds of them) are invalid to me.

A second thing I feel when I am met with such hostility is that people react like that because they don't want to allow Feminism to be scrutinised. Rather than trying to have a logical and calm discussion regarding the subject they have to resort to logical fallacies and personal attacks, at least in my experience. But what does it say about an idea when the people who follow that idea do not allow scrutiny? My personal answer is that it's an idea that cannot handle scrutiny and is therefore not worth having.

And finally a third argument I want to provide is the fact that very often I am met with close-mindedness. With this I mean that people prefer to "prove me wrong" or attack me rather than asking me why I hold this idea. One thing I have observed so far in my life is that people generally become close-minded when they are presented with ideas that attack their identity. In this case it being the fact that they believe that Feminism equals gender equality and that because they consider themselves feminists they are in favour of gender equality. So when I come around and say that I believe Feminism is wrong they would instantly think that I am saying that THEY are wrong, which results in them feeling like I'm attacking them personally.

Is that what is happening here? Is this a case of feminists thinking that I am attacking them personally, along with the fact that they have been socially indoctrinated to believe that Feminism is a positive concept which leads them to believe that I am negative for not following this concept? Or are there other factors involved?
Mother: Now that your sister has moved out I want to turn her bedroom into a little salon for you where you can game.
Me: I don't want you to do that. It is not necessary. I already have a very comfortable bedroom where I can game at my heart's content. Besides, there's no need to spend that much money on me. Chances are I will have moved out as well when I get a job and relatively stable income, just like my siblings. So then you'll have spent money on a room that nobody uses. Save yourself that money.
Mother: Fine...

Later...

Mother: So I've been thinking about that salon...
Me: I still don't want or need it.
Mother: But it's going to be colder during the Summer!
Me: I have a ventilator in my room. That is not enough of a reason for me to need this room. Save yourself the money.
Mother: Fine...

After many similar conversations, a conversation that happened last week:

Mother: So what colour do you want your new salon to be?
Me: ... Didn't I already tell you that I didn't want the damn room?
Mother: What do you mean?!
Me: I told you repeatedly that I don't want that salon. Give it to dad. He games as well and will probably like it.
*Ten minutes of complaining*
Me: Fine, fine. Paint it green. :stare:

Today: 

Mother: So about your salon; when are you going to move your desk?
Me: What?
Mother: Your big desk in your room. Otherwise there is no point in building it.
Me: ... I told you that I wasn't going to use the room.
Mother: But I have already picked out the furniture!
Me: You never listen to me. I have told you repeatedly that I don't want that fucking room.
Mother: You told me to paint it green!
Me: Because I wanted you to shut up about it and knew you weren't going to otherwise. That still doesn't mean I want the room.
Mother's friend: I have heard him saying he didn't want the room...
Mother: This is so delusioning to me!
Me: ... -_- :stare:

And yeah, I know that this is as first world problem as they can get. I also understand that she's trying to do a nice thing for me, but what pisses me off is that she never listens to me and always has to do everything her way and complains when she doesn't get what she want.

TL;DR: My mother is most likely not going to listen, build the salon anyway and then complain when I don't use it.
The Insitute's Scientist:

A companion build focused on supporting your companions. This build mirrors the fact that the Institute uses their synths to fight their battles for them.

Special:

S: 4
P: 1
E: 1
C: 10
I: 10
A: 1
L: 1

Put the extra point from the SPECIAL book in any attribute except Endurance.

Perks:

lvl 2: Nuclear Physicist
lvl 3: Science!
lvl 4: Nerd Rage
lvl 5: Inspirational
lvl 6: Wasteland Whisperer
lvl 7: Intimidation
lvl 8: Armorer
lvl 9: Blacksmith
lvl 10: Hacker
lvl 11: Cap Collector
lvl 12: Local Leader
lvl 13: Armorer II
lvl 14: Nuclear Physicist II
lvl 15: Local Leader II
lvl 16: Blacksmith II
lvl 17: Hacker II
lvl 18: Science! II
lvl 19: Inspirational II
lvl 20: Cap Collector II
lvl 21: Wasteland Whisperer II
lvl 22: Hacker III
lvl 23: Intimidation II
lvl 24: Chemist
lvl 25: Armorer III
lvl 26: Nuclear Physicist III
lvl 27: Chemist II
lvl 28: Science! III
lvl 29: Blacksmith III
lvl 30: Medic
lvl 31: Nerd Rage II
lvl 32: Chemist III
lvl 33: Medic II
lvl 34: Scrapper
lvl 35: Scrapper II
lvl 36: Chemist IV
lvl 37: Lady Killer/Black Widow
lvl 38: Medic III
lvl 39: Armorer IV
lvl 40: Lady Killer/Black Widow II
lvl 41: Science! IV
lvl 42: Cap Collector III
lvl 43: Lady Killer/Black Widow III
lvl 44: Gunslinger (IV)
lvl 45: Chemist IV
lvl 46: Gunslinger II (V)
lvl 47: Save perk
lvl 48: Save perk
lvl 49: Wasteland Whisperer III and Medic IV
lvl 50: Nerd Rage III and Intimidation III

Weapons:
Laser Pistol
Plasma Pistol
Alien Blaster
Modded Shock Baton
Power Armor Fists

Armor:
X-01 Power Armor

Companions:
Everyone. The point of this build is to try and use all companions and see which one you like. It also helps that getting them to idolise you gives you some nice perks.
X6-88 is an obvious companion because you side with the Institute.

Description:

To start off with: this build is my personal favourite because it is so random, yet surprisingly effective. I wanted to make a build that uses the X-01 Power Armor with that sweet Institute paint, but isn't a complete copy of the Paladin of Brotherhood build.

The main purpose of this build is that you allow your companions to fight for you or that you evade combat altogether via speech passes or pacifying the enemy. At your core you are a scientist interested in persuing science and helping the Institute. You dislike combat and therefore avoid it as often as possible.
That being said, Fallout 4 is a game where you have to fight and kill. The Scientist is also extremely frail. That's where the Power Armor, chems and companions come into play.

The Power Armor is an obvious choice because it provides a lot of armor. It'll definitely make walking around the Commonwealth a lot easier and give you a shot against things like Deathclaws that'll otherwise destroy both you and your companion.
Chems can be both a blessing and a curse depending on how often you use them. I generally use Buffout, Med-X and Mentats; Buffout and Med-X for tough fights and Mentats for gaining extra experience when you finish quests. You can also use alcoholic beverages, though I generally stuck with chems myself. Chemist is taken so late in the game because you have high enough Charisma and invest in Cap Collector, so the cost of buying chems (or anything really) is low enough that it doesn't matter that much in the early game.

While it may seem logical to get 4 End and go for the Chem Resistant perk to negate your addiction to chems I deliberately decided not to do so. I wanted to keep my Endurance as low as possible and I wanted to make this character frail in both the physical and mental sense. I wanted the scientist to sometimes become addicted to chems for roleplay purposes, but if you'd rather not become addicted you are free to swap some perks like the Blacksmith ones or Lady Killer for this.

One thing that becomes important with your companions is that you get the best weapons and armor you can for them. Cait's double-barrel shotgun or Piper's 10mm. Pistol won't be useful in the later stage of the game, so either buy or mod weapons for them. If you prefer to buy weapons, stick with guns or rifles. Energy weapons and melee weapons should be modded to make them more effective.

One noticeable aspect of this build is that you either have no weapon perks or get the Gunslinger perk very late in the game. This handicap ensures that you'll rely on your companions more instead of just getting a Plasma Pistol and shooting everything yourself.

Science!, Armorer and Blacksmith are going to be your builder perks. Science! Is the most useful out of the three, as it'll help you with your energy weapons, power armor and settlements. Armorer is there to make your Power Armor more powerful while Blacksmith helps out with your Shock Baton and Power Armor fists.

There are two ways you can roleplay this build, in a similar vein to how the Institute is presented as two polar opposites in the game:
- You can play as a power-hungry, aggressive person who joins the institute in order to get his hands on the tech and power the scientific organisation provides. If you play like this you will use more violent options, barter for bigger rewards and incite more battles that your companions will have to finish.
- You can play as someone who's genuinely convinced that the Institute is the best option for helping mankind. This roleplay resolves around you thinking logically and helping out people because you realise that the insitute could really use some positive PR.

And that is everything you need to play as a charming scientist in the Commonwealth. Thank you for reading and any comment is appreciated.
Fallout 4 Faction Build: The Institute
Warning: this build contains spoilers for Fallout 4. Don't read this if you don't want to be spoiled. In fact, click the red cross on the upper right section of your browser. Then shut down your computer, throw it in the dumpster and cry because there are tons of Fallout 4 spoilers on the internet. Stare

After playing Fallout 4 for a while (I know I'm late; I got the game for Christmas) I decided to make faction builds. You can't believe how many times I restarted the game just to try new builds and feel like I really belong with the many factions in this game. So I decided to make a build for the four most important factions in the game.

A build that also uses the Power Armor, but that uses the X-01 Power Armor and uses that awesome Institute paint colour. The Power Armor and the fact that you are a scientist make this a build intended for siding with the Institute, whether you think of them as the good guys or the bad guys.

A big thank you goes to the Youtuber FudgeMuppet for giving me inspirations to make builds myself. I watched a few of their builds first to see how one should be made and I admit I largely copied their structure.
If you would like to check them out: www.youtube.com/user/FudgeMupp…
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The Brotherhood of Steel Paladin:

A Tank build through and through. With this build you will able to shrug off a ridiculous amount of damage while easily returning it with your Gatling Laser. Essentially you play as a paladin of the Brotherhood with all of their beliefs and you are essentially a soldier who follows commands.

Special:

S: 5
P: 1
E: 10
C: 1
I: 9
A: 1
L: 1

Put the extra point from the SPECIAL book in Strength.

Perks:

lvl 2: Solar Powered
lvl 3: Nuclear Physicist
lvl 4: Lifegiver
lvl 5: Medic
lvl 6: Armorer
lvl 7: Science!
lvl 8: Livegiver II
lvl 9: Blacksmith/ +1 Str
lvl 10: Hacker
lvl 11: Scrapper
lvl 12: Hacker II
lvl 13: Armorer II
lvl 14: Nuclear Physicist II
lvl 15: Nerd Rage
lvl 16: Blacksmith II/ +1 Str
lvl 17: Science! II
lvl 18: Medic II
lvl 19: Toughness
lvl 20: Lifegiver III
lvl 21: Hacker III
lvl 22: Rad Resistant
lvl 23: Scrapper II
lvl 24: Toughness II
lvl 25: Armorer III
lvl 26: Nuclear Physicist III
lvl 27: Solar Powered II
lvl 28: Science! III
lvl 29: Blacksmith III/ +1 Str
lvl 30: Medic III
lvl 31: Nerd Rage II
lvl 32: Heavy Gunner
lvl 33: Heavy Gunner II
lvl 34: Rad Resistant II
lvl 35: Heavy Gunner III
lvl 36: Heavy Gunner IV
lvl 37: Toughness III
lvl 38: Rad Resistant
lvl 39: Armorer IV
lvl 40: Toughness IV
lvl 41: Science! IV
lvl 42: Iron Fist / +1 Str
lvl 43: Iron Fist II / Pain Train
lvl 44: Iron Fist III / Pain Train II
lvl 45: Iron Fist IV / Save perk until level 50
lvl 46: Toughness V
lvl 47: Heavy Gunner V
lvl 48: Save Perk
lvl 49: Medic IV (Make sure you save one perk (two if you're going down the Pain Train route) for lvl 50)
lvl 50: Solar Powered III and Nerd Rage III(/ Pain Train III)

Weapons:
Gatling Laser (modded)
(Power Armor Fists)

Armor:
T60 Power Armor (modded)

Companions:
Paladin Danse seems to be the most obvious choice, considering he's a member of the Brotherhood. Avoid travelling with both Nick and Strong. The Brotherhood of Steel hates synths and mutants with a passion and you are no exception.

Description:

The build is very straightforward: invest on Endurance perks early on to receive as much health as you can. That's why you take 10 Endurance from the start: you want to become a meat shield, even without your power armor.
Nuclear Physicist is a very obvious choice to pick as you will spend most of your playthrough in power armor. It also helps out with your Gatling Laser in the later stages of the game, as it doubles the ammo you get from every Fusion Core you can get your hands on.

Speaking of Fusion Cores, they're are going to be expensive and you will be going through them fairly quickly. That's why I suggest modding your Gatling Laser with the Charging Barrel mod as quickly as possible. It will make your weapon both a lot stronger while making the rate of fire a lot slower. This will slow down the consumption of Fusion Cores of your weapon, which is very helpful!

Science! and Armorer are your two obvious builder perks, as both of them are necessary to maintain your Gatling Laser and Power Armor. Blacksmith is a weird choice, but it depends on a choice you make. You can either choose to make your Power Armor Fists more useful and start using unarmed attacks OR you can choose to invest points in Strength to get the Pain Train perk.
Both have their own advantages:
Unarmed helps out a lot with ammo consumption and it'll allow you to effectively take down things like Feral Ghouls without using your Gatling Laser and, by extension, your Fusion Cores. The disadvantage is that you can get swarmed by enemies if you choose to take this route and that this will make you take more damage.
Pain Train is an extremely handy perk that essentially allows you to dominate the battlefield. Run to an enemy, deal damage and hit them on the ground and then take them down with your Gatling Laser while they're immobilised. This also allows you to shake off enemies chasing you and therefore sustain less damage in the long run. Unfortunately this means you will have to rely solely on your Gatling Laser and this perk doesn't work as well if your enemies are in long range.

Heavy Gunner will be taken later on in the game because it takes a while for you to get your hands on your Gatling Laser. You do get a Minigun at the start of the game, but it consumes ammo so fast that it's not a viable weapon for entire game. Keep in mind that you also don't have Gun Nut to mod the weapon, which means you can't slow down the rate of fire. I recommend that you use a modded Laser Rifle until you get your Gatling Laser.

There is no investment in Charisma and you won't focus on settlements, not even Sanctuary. You are a member of the Brotherhood of Steel. You don't need any other allies. You can choose to build the basic necessities for Preston and his gang if you want to roleplay the fact that Lyon's leadership left the Brotherhood more altruistic, but that's a personal choice. Just don't turn it into a village. You aren't here to help civilians; you are here to procure rare technology.

And that is everything you need to play as a valiant member of the Brotherhood of Steel in the Commonwealth. Thank you for reading and any comment is appreciated.
Fallout 4 Faction Build: BoS Paladin
Warning: this build contains spoilers for Fallout 4. Don't read this if you don't want to be spoiled. In fact, click the red cross on the upper right section of your browser. Then shut down your computer, throw it in the dumpster and cry because there are tons of Fallout 4 spoilers on the internet. Stare

After playing Fallout 4 for a while (I know I'm late; I got the game for Christmas) I decided to make faction builds. You can't believe how many times I restarted the game just to try new builds and feel like I really belong with the many factions in this game. So I decided to make a build for the four most important factions in the game.

A build intended for those of you who played Fallout 3 and carry a lot of affection for the East section of the Brotherhood of Steel. I wouldn't say this character is either good or bad, just a soldier persuing technology.

A big thank you goes to the Youtuber FudgeMuppet for giving me inspirations to make builds myself. I watched a few of their builds first to see how one should be made and I admit I largely copied their structure.
If you would like to check them out: www.youtube.com/user/FudgeMupp…
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The Railroad Mercenary:

This is the build intended to play for the Railroad. I created this build by pondering about what Nick Valentine said about “veteran mercs”. In essence it mirrors Kellog, in that you work for the Railroad in the same way he worked for the Institute, but with some edited features.

Special:

S: 1
P: 3
E: 1
C: 6
I: 4
A: 7
L: 6

Put the extra point from the SPECIAL book in Charisma.

Perks:

lvl 2: Sneak
lvl 3: Ninja
lvl 4: Gunslinger
lvl 5: Sneak II
lvl 6: Gun Nut
lvl 7: Gunslinger II
lvl 8: Locksmith (By now you should have gotten the Perception Bobblehead)
lvl 9: Hacker
lvl 10: Locksmith II
lvl 11: Hacker II
lvl 12: Sneak III
lvl 13: Gun Nut II
lvl 14: Mister Sandman
lvl 15: Gunslinger III
lvl 16: Ninja II
lvl 17: Mister Sandman II
lvl 18: Locksmith III
lvl 19: AG + 1
lvl 20: LCK + 1
lvl 21: Hacker III
lvl 22: AG + 1
lvl 23: Sneak IV
lvl 24: LCK + 1
lvl 25: Gun Nut III
lvl 26: LCK + 1
lvl 27: Gunslinger IV
lvl 28: Gun Fu
lvl 29: Quick Hands
lvl 30: Mister Sandman III
lvl 31: Quick Hands II
lvl 32: Critical Banker
lvl 33: Ninja III
lvl 34: Grim Reaper's Sprint
lvl 35: Ricochet
lvl 36: Critical Banker II
lvl 37: Grim Reaper's Sprint II
lvl 38: Sneak V
lvl 39: Gun Nut IV
lvl 40: Gun Fu II
lvl 41: Four Leaf Clover
lvl 42: Gunslinger V
lvl 43: Critical Banker III
lvl 44: Ricochet II
lvl 45: Four Leaf Clover II
lvl 46: Grim Reaper's Sprint III
lvl 47: Four Leaf Clover III
lvl 48: Four Leaf Clover IV
lvl 49: Save perk
lvl 50: Gun Fu III and Ricochet III

Weapons:
Modded 10mm Pistol (with silencer)
Deliverer

Armor:
Trilby Hat
Yellow Trenchcoat

Companions:
No-one, not even Dogmeat. This build is a stealth build and companions have an annoying tendency to attack the moment you shoot your first target when sneaking.

Description:

There is a clear evolution in the build that will be addressed first: during the first levels you focus on stealth: both sneak and Ninja, along with Sandman later on, will quickly make you into an invisible force. When you get Gun Nut II on lvl 13 and can therefore put a muzzle on your 10mm Pistol, you can easily clear out raider groups, super mutants and everything else without being spotted, if you watch your steps.

Despite the fact that this build has a high Charisma you won't acquire any Charisma perks. The reason for this is simple: you are a mercenary and being able to pass persuasion checks, whether it's for extra information, getting things done for or bartering for better prices, is invaluable for any mercenary looking to build a name for himself.

Gun Nut is the only “builder” perk you need to invest in, to upgrade your 10mm Pistol and later on your Deliverer, which will become your main weapon. You don't need armorer because you won't be wearing armor. They weigh you down and also make it easier for enemies to spot you. The Trenchcoat is just a piece of clothing, but if you sneak properly the Charisma bonuses are far more important than any armor values. You also don't need Science!, not even for building settlements.

After acquiring the extra points for Agility and Luck  you should get 10 in both. One thing to mention here is that this build assumes you collect the bobbleheads for both attributes, which is why you should only get 9 if you count the values. As you get more and more levels you will slowly start investing in luck perks and the idea here is that you invest in perks that can save your life if you get spotted or if you have to fight against a boss you can't run or hide from. You will also benefit more from the V.A.T.S. mechanics.  Having high Agility means you have a lot of points and because you have a pistol you will generally sneak close to your enemies thus negating the negative side-effects of having low Perception. Perks like Critical Banker and Four Leaf Clover will let you make more and devastating critical attacks, which is useful both in and out of sneak mode.

The Railroad Mercenary is a bit different to roleplay as. Truth be told: you couldn't give a damn about the synths. You are only in it for the money and for the challenge. The Railroad may not always offer money, but they definitely offer you the challenge to fight against the Institute.
Despite what may be expected of a build like this violence isn't always the answer. This merc is a professional and is someone who focuses on the job. If you can complete it without firing a bullet, then so be it. Saves you ammo that you don't need to restock on. Of course, most of the time you will have to kill at least one enemy, but if you have the opportunity to sneak in and out of a building without setting any traps off or killing any foe, do so.
Always ask for money whenever someone asks you to do something and always try to increase your pay. You're not a charity case, but a hard cold killer who's only in it for the caps or other rewards.
Being a mercenary means that you shouldn't be focused on settlements. Sanctuary is the only place you should build in to make a home for yourself and to defend the goodies that you acquire throughout your travels, but any other settlement is on its own. Why should you risk your neck for them? If they can't take care of themselves they aren't meant to survive.

And that is everything you need to play as an ice cold Roalroad Mercenary in the Commonwealth. Thank you for reading and any comment is appreciated.
Fallout 4 Faction Build: The Railroad
Warning: this build contains spoilers for Fallout 4. Don't read this if you don't want to be spoiled. In fact, click the red cross on the upper right section of your browser. Then shut down your computer, throw it in the dumpster and cry because there are tons of Fallout 4 spoilers on the internet. Stare

After playing Fallout 4 for a while (I know I'm late; I got the game for Christmas) I decided to make faction builds. You can't believe how many times I restarted the game just to try new builds and feel like I really belong with the many factions in this game. So I decided to make a build for the four most important factions in the game.

This build is obviously for those of you interested in siding with the Railroad faction. I found that they are largely hostile towards outsiders, so I decided to make an equally hostile mercenary build.

A big thank you goes to the Youtuber FudgeMuppet for giving me inspirations to make builds myself. I watched a few of their builds first to see how one should be made and I admit I largely copied their structure.
If you would like to check them out: www.youtube.com/user/FudgeMupp…
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I got tagged by :iconannietheelf: I generally don't do these tags, but I'm quite fond of her, so here I go.

1.) Real Name: I don't feel comfortable sharing this, sorry.
2.) Nicknames: I actually don't have one, as strange as it may sound. Unless you count asshole. If so, that's the nickname my best friend gives me.
3.) Zodiac Sign: Scorpio.
4.) Male or Female: Male.
5.) Nursery: Yes.
6.) Primary School:  Yes.
7.) Secondary School: Yes.
8.) Hair Color: Brown.
9.) Long or Short: Tends to veer between short and medium-short.
10.) Loud or Quiet: Loud on the internet, quiet in real life.
11.) Sweats or Jeans: Jeans.
12. Phone or Camera: My cellphone. It contains a watch and flashlight, so it's multi-functional!
13.) Health Freak: Sometimes I have periods where I'm a health freak, but usually I'm too much of a glutton to keep it up.
14.) Drink or Smoke: I neither drink alcohol nor smoke tabac of any kind.
15.) Do You Have A Crush On Someone: I'm not sure...
16.) Political orientation: I would say I veer between anarchist and "don't give a fuck".
17.) Piercings: None.
18.) Tattoos: I don't have any and I don't have any plans of getting some.

HAVE YOU EVER [BEEN IN]:
19.) Airplane: Yep, but I'm scared shitless of flying. That's the one time I will hug someone for a long time.
20.) Car *Accident*: Almost.
21.) Fist Fight: I think of myself as being a pacifist.

FIRSTS:
22.) First piercing: I don't have any.
23.) First Best Friend: I don't want to invade any privacy, so I'm not going to post the person's name.
24.) First Instrument played: My dick.
25.) First award: Some medals for swimming, back when I was young.
26.) First Crush: I was around 8 years old and had a crush the popular, beautiful girl. Classic story.
27.) First Language: Dutch.
28.) First Big Vacation: I think it was Turkey. My mother loves going to Turkey.

LASTS:
29.) Last Person you talked to: :iconannietheelf:
30.) Last Person You Texted: My partner for a school assignment, to meet up to work on said assignment.
31.) Last Person You Watched: My father, I guess.
32.) Last Food You Ate: Eating candy as I write this.
32.) Last Movie You Watched: Exodus: Gods and Kings. It's a good movie, despite it's flaws.
34.) Last Song You listened to: Warriors, by Imagine Dragon.
35.) Last Thing You Bought: My dinner, Chinese food.
36.) Last Person You Hugged: My godmother. She's back home from a surgery and I missed her while she was gone.

FAVES:
37.) Food: Pizza. No contest.
38.) Drinks: Coca Cola Light Lemon.
39.) Clothing: A jeans, my t-shirts containing witty quotes and my Mario vest.
40.) Book: Hmm... Either Harry Potter or Lord of the Rings. I've also been itching to read the A Song of Ice and Fire books.
41.) Color: Green. Reminds me of nature.
42.) Flower: I don't know enough of flowers to actively pick a favourite.
43.) Music: Rock or symphonic rock
44.) Movie: Pokémon: the first movie. My favourite cartoon movie.
46.) Subjects: Literature and Psychology

IN THE PAST YEAR I... 
47.) [No] Kissed in the rain
48.) [No] Celebrated Halloween.
49.) [Yes] Had Your Heart Broken
50.) [Yes] Went Over the Minutes on Your Cell Phone
51.) [Yes] Someone Questioned Your Sexual Orientation.
52.) [No] Used a Weapon; Not a lethal one anyway, I guess I've used a toy to pretend hit somene. 
53.) [No] Breathed fire  
54.) [No] Had an Abortion.
55.) [Yes] Done something you've Regretted  
56.) [Yes] Broke a Promise: I still feel extreme shame because of it. 
57.) [Yes] Kept a Secret 
58.) [Yes] Pretended To Be Happy 
59.) [Yes] Met Someone Who Changed Your Life
60.) [No] Pretended To Be Sick: When I didn't want to go to school, I didn't go.
61.) [No] Left The Country  
62.) [Not sure] Tried something you normally wouldn't like, and liked it.
63.) [No] Cried Over The Silliest Thing 
64.) [Yes] Ran a Mile: Cardio. I should go train again, I miss it. 
65.) [No] Went To the Beach
66.) [Yes] Stayed Single: Wouldn't be able to change this even if I wanted to.

CURRENTLY:
67.) Eating: Candy.
68.) Drinking: Water. Water tastes very good whenever I eat candy. Don't know why.
69.) Getting Ready To: Play Pokémon Y and play Civ 5. Multi-tasking bitches.
70.) Listening To: The sounds of my computer.
71.) Plans For Tomorrow/Today: Finish the school assignment I mentioned earlier and be a lazy fuck.
72.) Waiting For: My French exam. I need to pass it...

YOUR FUTURE:
73.) Want Kids: Nope.
74.) Want To Get Married: Why? Marriage has nothing to do with love. It's an economic contract that makes the eventual divorce (us Belgians are world champions at it) a real bitch.
75.) Careers in minds: Writer.

WHICH IS BETTER ON A GIRL/GUY:
76.) Lips or Eyes: Eyes.
77.) Shorter or Taller: My height or slightly shorter.
78.) Romantic or Spontaneous: Neither.
79.) Nice Stomach or Nice Arms: Don't care about looks to that extent.
80.) Sensitive or Loud: Sensitive
81.) Hook-up Or Relationship: Relationship. 
82.) Troublemaker or Hesitant: Hesitant. The world needs more people thinking about their actions BEFORE committing them.

HAVE YOU EVER:
83.) Lost Glasses/Contacts: Almost.
84.) Ran Away From Home: Once. It lasted an hour or two, after which my temper tantrum ended and I got hungry.
85.) Held A Weapon, For Self Defense: No.
86.) Killed Somebody: No, though I wonder who'd be stupid enough to admit this if they did.
87.) Broken Someone's Heart: I think so.
88.) Been Arrested: Nope.

DO YOU BELIEVE IN:
90.) Yourself: Generally, yes.
91.) Miracles: Nope.
92.) Love at First Sight: I do, but it's not as romantic as most people think. Love at first sight means you fall in love with someone's body.
93.) Heaven: Nope.
94.) Santa Claus: I figured out that Santa was fake when I was five or so. I ruined it for the other kids. >:3
96.) Magic: One day I will awaken my Sharingan!

ANSWER TRUTHFULLY:
97.) Is There One Person You Wanna Be With, Right Now: Actually, yes.
98.) Are You Seriously Happy With Where You Are, In Life: As a whole, I am. My life has been a constant struggle and constant misery, but I feel that's made me stronger as a human being.
99.) Are You Happy With The Person You're With: I am. She's tough, powerful, intelligent and loyal. I love my computer. <3

100.) Post as 100 Truths and Tag five People:

:icondarkenedhelix:
:icongarficar:
:iconhayley135:
:iconpoisonnote:
:iconpuzzledheartbox:
  • Mood: Lazy
  • Listening to: The sounds of the world.
  • Reading: The words of men.
  • Watching: The images before my eyes.
  • Playing: with questions
  • Eating: Pizzas!
  • Drinking: Water.

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Nightreign123

Artist | Student | Literature
Belgium
One should let one's actions speak for oneself and let others base an opinion based on those actions.
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:iconfatesintertwined:
FatesIntertwined Featured By Owner Aug 21, 2015  Hobbyist Filmographer
Human!
Reply
:iconnightreign123:
Nightreign123 Featured By Owner Aug 21, 2015  Student Writer
Yes? What is it that you require, non-human?
Reply
:iconfatesintertwined:
FatesIntertwined Featured By Owner Aug 21, 2015  Hobbyist Filmographer
Attention, per usual :>
Reply
:iconnightreign123:
Nightreign123 Featured By Owner Aug 21, 2015  Student Writer
Bored, are we?
Reply
(1 Reply)
:icondarkenedhelix:
DarkenedHelix Featured By Owner Apr 12, 2015
Thanks for the watch
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:iconnightreign123:
Nightreign123 Featured By Owner Apr 12, 2015  Student Writer
Np.
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:icongravities-falling618:
Hi
Reply
:iconnightreign123:
Nightreign123 Featured By Owner Jan 20, 2015  Student Writer
Hello.
Reply
:icongravities-falling618:
What's up?
Reply
:iconnightreign123:
Nightreign123 Featured By Owner Jan 21, 2015  Student Writer
The sky, clouds, birds, occasionally a plane passing by.
What's down?
Reply
(1 Reply)
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